Scarlet Enclave Boss Guides

Scarlet Enclave Raid - WoW Season of Discovery

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This site content has been generated by chatGPT so expect some incosistencies. Based on the videos from Sarthe, Simonize, NohitJerome., Jurpi, Sardaco.

Balnazzar

Balnazzar is a multi-phase demon boss in the Scarlet Enclave raid that tests raid coordination with persistent mechanics across all phases. The fight begins on the ground with debuffs like Carrion Swarm and Prey on the Weak, requiring players to spread out in buddy pairs to mitigate damage while managing interruptible Screeching Terror adds. At 70%, Balnazzar flies into the air, covering the raid in silencing darkness while priests spawn safe light circles—casters must spread among them while physical DPS handle adds in the dark. At 40%, the boss returns to the ground, summoning stunning Infernals while continuing all previous mechanics. Strategic positioning, add control, and an organized final burn phase are key to victory.

Beatrix

Beatrix is the second boss in the Scarlet Enclave raid and is widely considered one of the toughest due to her complex mechanics and overwhelming add pressure. The fight is split into two phases: an intense two-minute pre-phase filled with waves of various adds, and a five-minute boss phase with a strict enrage timer. Players must choose which of the six captains to eliminate before the fight, with the priest and cannoneer being the most dangerous. During the encounter, players deal with lieutenant mechanics like charging cavalry, marching formations, and raid-wide AoE from meteors—all while managing Beatrix's abilities, such as Stoic Break, Unwavering Blade tank swaps, and random charges. Success depends on smart captain choices, efficient cleave damage, and tight coordination amidst the chaos.

Solistrasza

Solistrasza is a three-phase fight featuring tank swaps for a stacking breath debuff, coordinated interrupts on Cremation, careful management of exploding whelps, and positioning to handle deadly fire patches and raidwide AoE overlaps, all while dodging falling stars and surviving increasingly chaotic mechanics until the boss dies at 0%.

Beastlord

Beastlord is a two-boss encounter similar to Bloodboil from Black Temple. You’ll face a bear and a hunter simultaneously, with unique mechanics that require raid coordination, positioning, and awareness.

Mason

Mason is a dynamic encounter with interactive mechanics involving cannons, cannonballs, and rocket boots. Coordination and mobility are the keys to victory, especially when the boss becomes immune in his water bubble phase.

Reborn Council

Reborn Council is a high-DPS, multi-target encounter where all three bosses must die simultaneously to avoid deadly mechanics, requiring tight positioning, precise interrupts, and careful handling of knockbacks, while maintaining uptime and avoiding lava, tornadoes, and massive raid damage before the 5:30 enrage hits.

Lillian Voss

Lilian Voss is a high-pressure DPS and healing check with a strict 3-minute enrage timer. If not defeated in time, she will begin one-shotting players with melee attacks while Putrus spams Poison Bolt Volley until the raid is dead.

Caldoran

Caldoran is a two-phase encounter that heavily tests your raid’s positioning, coordination, and DPS output. Phase 1 emphasizes ad control and fire placement, while Phase 2 is a tighter DPS race with recurring threats from Phase 1.